Boy Sichterman
Boy Sichterman
Concept Designer - Gunzilla Games
Frankfurt , Germany

Summary

Just a dude who's actual name is Boy, who loves designing scifi stuff!

Skills

Environment ModelingHard Surface ModelingEnvironment DesignTexturingProp ModelingLow-poly ModelingUV MappingPBR TexturingConcept Design

Software proficiency

Maya
Maya
V-Ray
V-Ray
Modo
Modo
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Octane Render
Octane Render
Fusion 360
Fusion 360
Quixel Suite
Quixel Suite
3ds Max
3ds Max

Productions

  • 6sagrtq 1
    • Video Game
      Star Citizen
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Cloud Imperium Games Ltd.
  • Call of duty wwii kyojim.com cover 213x300
    • Video Game
      Call of Duty: WWII
    • Year
      2017
    • Role
      3D Artist (Props Outsourcing)
    • Company
      Elite3D
  • Call of duty infinite warfare new boxart
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2016
    • Role
      3D Artist (Props Outsourcing)
    • Company
      Elite3D

Experience

  • Concept Designer at Gunzilla Games
    Frankfurt am Main, Germany
    July 2021 - Present

  • environment artist at Cloud Imperium Games Ltd.
    Frankfurt am main
    October 2017 - June 2021

  • Freelance - Sketchfab residency at Sketchfab
    March 2017 - April 2017

    I did the monthly Sketchfab Residency in cooperation with Sketchfab.

  • prop artist at Elite3d
    Valencia, Spain
    August 2015 - August 2017

  • Student at NHTV - International Game Architecture and Design - Visual Art
    Breda, Netherlands
    September 2012 - July 2016

    Visual Art Bachelor